Onverse Online

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Onverse, or the Online Universe, is a social virtual world. A social world is a world that revolves around hanging out with friends; it’s as simple as that. We built Onverse in this style because it is a great platform to build out from. Why build a world focused on sci-fi, or vehicles, or maybe a western? Why not build a place that you can come back to from any genre of game? This is what this social world platform gives us. We’re the place you always come back to from your adventures to unload your loot, buy stuff and chat with your friends. It also allows us to really connect with our players, because they can have a direct influence on what gets developed and attached. Why would we not listen to people and build what they want? We already know it will be enjoyed.
Status: Open Beta
Official Site: www.onverse.com

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Onverse Overview and Features:

Okay, enough with the babbling psychoanalysis… what the heck can I do in Onverse? In this early phase of beta, Onverse is all about exploring with your equipment to get Player Points (PPs), using those PPs at our central shopping area, the Hub, and taking your new gear back to deck out your pad and outfit your avatar. There are plenty of socializing activities as well such as chatting, dancing in our clubs or participating in seasonal events. The Shark Tank dance club is particularly popular, where you can get your groove on inside of a giant aquarium filled with sharks while listening to hip-hop and dance music.

Everyone can get a free apartment in Onverse. Each apartment community has 40 apartments where you can live next to your friends. When your apartment gets too full of furniture and you’ve accumulated a good amount of PPs you can ditch your apartment and upgrade to a house. Volcano Island is our first of many planned housing communities, each with their own theme. There are over 40 homes in these communities, ranging from small bungalows to huge mansions. There are stunning views from these homes of pirate ships, a live volcano, reefs, sunset, geysers and waterfalls.

Oh, did I mention that we are fully integrated into a web social network as well? Set up your profile, your photos, your videos, find friends and keep tabs on them, leave comments, mail, etc. This allows you to keep up with friends, even when you can’t log in or don’t have time. We constantly monitor our forums as well so we can move in the directions the community wants. We even have a forum dedicated specifically for user-ideas for furniture and clothing. If we like your idea and it’s feasible, we’ll put it in the game.

Onverse is still in its infancy, we just opened up our beta on June 15th, but already we’ve had two updates filled with new items (we have over 1000 already), new content, fixes, changes and other additions. We just released our first event for the Fourth of July celebration where you can use sparklers to light off firework cannons and then reap the rewards as PPs shoot out of the explosions.

We are still in a process of solidifying our foundation and reducing barriers to entry, but the future of Onverse is blanketed in ideas. Our goals are to, as I stated above, branch out new things to do, games to play, places to go, and content to devour. We plan to bring more web functionality game-side, so you can use your uploaded media in the world, as well as bring more game functionality web-side so you can keep up on everything in the world just by hitting your web profile. Above all else though, the goal of Onverse will always be to give you and your friends a fun place to hang out online.

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